Rotate camera with easeout
Hello! I've a script that rotates my camera the more fast the more the mouse reaches the screen boders. float xMouse = Input.mousePosition.x; float x1 = Screen.width * 30 / 100; float x2 = Screen.width...
View ArticleProblems with nested coroutines: while loop freezes
Hi, I have a problem with nested coroutines... I have a cube that contains other cubes instantiated by a class. I want to 1- translate up the scene 2- empty the cube 3- translate down the cube 4-...
View ArticleBullet Shoot with RayCast don't destroy onCollisionEnter
Hi All! I've making an FPS Game and i have a charachter controller width attached a spawn object with attached the script for shooting. if (curWeapon == "Sniper") { if (Input.GetButtonDown ("Fire1")) {...
View ArticleGameManager class doesn't accept GameObject.Find()
Hi All! I'm makeing a little game in a 3D village with 2D interior scenes (one for each building)... I'm starting with a GameManager componnent to manage the global members and methods like...
View ArticleWhy the "Detonator Explosion Framework" from AssetStore don't render in...
Hi All! I have imported the free "Detonator Explosion Framework" from the AssetStore and i applied it to a prefab that is instantiate before object deletion. In the game mode in unity it's all right!...
View ArticleShuriken OnParticleCollision SendCollisionMessage doesn't work completely
Hi, I have a Shuriken LASER ParticleSystem with the collision and the SendCollisionMessages enabled. So I need to shoot this laser towards asteroids (Rigidbodies) thet every 4 shoots ere destroyed. I...
View ArticleAdd an aim to a space ship simulator
Hi All! I have a big problem: i need to add an aim that really point to objects in a 3d space attached to my spaceship. The scene is composed by: - GameObject "SpaceShip" with attached script...
View ArticleHow to move a ship inside a pipeline
Hi All! I'm developing a pipeline racing game in which a ship moves inside a pipe. I need that the movement is smooth and the ship os always touching the internal surface of the pipeline, and it...
View ArticleGame Menus WIth Keyboard Input Control
Hi All! I have a race game with various tracks and vehicles and i'm making the menu for it. I need a menu that has the ability to be controlled by the arrow keys of the keyboard. I have a "MainMenu"...
View ArticleHow to convert timer to minutes, seconds and cents
Hi All! I have a timer that calculate the time of a lap in a race game. I have the minutes and the seconds: int curMin = Mathf.FloorToInt (lapTime / 60F); int curSec = Mathf.FloorToInt (lapTime -...
View Article3D camera smooth rotation and mouse wheel zoom
Hi All! I have a problem with a project: a cube in which a camera moves around in the three axis with the mouse. The XY axes are controlled by mouse X and mouse Y, and the zoom (not FOV) with the Mouse...
View ArticleError with nested coroutines
Hi All! I have a problem with a nested coroutine. I have a FileasAndFolders class that crates in the 3D scene a empty game object witch contains a series of icons for files and folders of the desktop...
View ArticleUnity 5 and Multiple AudioListeners
Hi All! I have a project in which there are a vehicle with an AudioListener attached to the child camera and an AudioListener attached to an empty object that has the role of playing the countdown...
View ArticleHow to detect if a raycast ray stop hitting an object
Hi, I need a way to understand in c# when a ray stop hitting an object. RaycastHit boostHit; Vector3 bottom = transform.TransformDirection (Vector3.down); bool prevFinishLane = finishLane; if...
View ArticleUnity 5 prefab with FBX and camera as child renders in black
I have a prefab with an FBX model with as child a camera and some particle systems. It's a ship that runs in a pipe. The pipe and the GUI shows correct but the ship renders totally black! How can i...
View ArticleHow to calculate ship position and rotation in a pipeline with raycasts
I'm developing a little game in which a spaceship navigate in a pipeline, and I need to push the ship down (with a little release and a floating effect) and let it turn and go forward in any direction....
View ArticleBoost a vehicle with Input.GetKey with reload delay
I'm already here... I solved the boost on Input.GetKey but now i would like to fit a reload timer before the boost is full again... Here is some code: // MANUAL BOOST if (control && boostKey ==...
View ArticleAvoid obstacles with nested coroutines
Hi! I'm making the AI for a race game in a pip and i need to know the way of doing something like: 1. Raycast forward 2. if tag enemy 3. if distance
View ArticleHow to fire gui button on mouse right release
Hi, I have a menu that shows on right clock and i need that when i release (mouseup) the right mouse button, it fires a gui button (used to change weapons). Here is the actual code: using UnityEngine;...
View ArticleClick to move C# with animations and sounds
HI, I'm making a little fantasy game in which tha player moves around on a plane (ground) targeted by a clik (right click). I used the script of Unify Community ["Click to Move C#"][1]. My problem is...
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